Project Malm is a platform for Artificial Intelligence experimentation and research built on top of Minecraft. We aim to inspire a new generation of research into challenging new problems presented by this unique environment.
Getting StartedDownload the latest version, for windows, linux or MacOSX.
Install the dependencies for your OS:Windows, Linux , MacOSX .
Launch Minecraft with our Mod installed. Instructions below.
Launch one of our sample agents, as python, Lua, C#, C++ or Java. Instructions below.
Follow theTutorial
Explore the Documentation . This is also available in the readme.html in the release zip.
If you want to build from source then see the build instructions for your OS:Windows, Linux , MacOSX .
Problems:We're building up aTroubleshooting page of the wiki for frequently encountered situations. If that doesn't work then please ask a question on our chat page or open anew issue.
Launching Minecraft with our Mod:Minecraft needs to create windows and render to them with OpenGL, so the machine you do this from must have a desktop environment.
Go to the folder where you unzipped the release, then:
cd MinecraftlaunchClient (On Windows)
./launchClient.sh (On Linux or MacOSX)
or, e.g. launchClient -port 10001 to launch Minecraft on a specific port.
on Linux or MacOSX: ./launchClient.sh -port 10001
NB: If you run this from a terminal, the bottom line will say something like "Building 95%" - ignore this - don't wait for 100%! As long as a Minecraft game window has opened and is displaying the main menu, you are good to go.
By default the Mod chooses port 10000 if available, and will search upwards for a free port if not, up to 11000. The port chosen is shown in the Mod config page.
To change the port while the Mod is running, use the portOverride setting in the Mod config page.
The Mod and the agents use other ports internally, and will find free ones in the range 10000-11000 so if administering a machine for network use these TCP ports should be open.
Launch an agent: Running a Python agent: cd Python_Examples python run_mission.pyOn MacOSX we currently only support the system python, so please use /usr/bin/python run_mission.py if not the default.
Running a Lua agent: (Linux only) cd Lua_Examples lua run_mission.lua Running a Torch agent: (Linux only) cd Torch_Examples th run_mission.lua Running a C++ agent:cd Cpp_Examples
To run the pre-built sample:
run_mission (on Windows)
./run_mission (on Linux or MacOSX)
To build the sample yourself:
cmake .cmake --build .
./run_mission (on Linux or MacOSX)
Debug\run_mission.exe (on Windows)
Running a C# agent:To run the pre-built sample:
cd CSharp_ExamplesCSharpExamples_RunMission.exe (on Windows)
mono CSharpExamples_RunMission.exe (on Linux or MacOSX)
To build the sample yourself, open CSharp_Examples/RunMission.csproj in Visual Studio or MonoDevelop.
Or from the command-line:
cd CSharp_Examples
Then, on Windows:
msbuild RunMission.csproj /p:Platform=x64 bin\x64\Debug\CSharpExamples_RunMission.exeOn Linux or MacOSX:
xbuild RunMission.csproj /p:Platform=x64 mono bin/x64/Debug/CSharpExamples_RunMission.exe Running a Java agent: cd Java_Examplesjava -cp MalmoJavaJar.jar:JavaExamples_run_mission.jar -Djava.library.path=. JavaExamples_run_mission (on Linux or MacOSX)
java -cp MalmoJavaJar.jar;JavaExamples_run_mission.jar -Djava.library.path=. JavaExamples_run_mission (on Windows)
Running an Atari agent: (Linux only) cd Python_Examples python ALE_HAC.py Code of ConductThis project has adopted the Microsoft Open Source Code of Conduct . For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.